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PlayVibes - Explore Fun & Educational Toys, Expand Your Child’s Mind
PlayVibes - Explore Fun & Educational Toys, Expand Your Child’s Mind PlayVibes - Explore Fun & Educational Toys, Expand Your Child’s Mind
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Build-A-Boat Activity Kit
Build-A-Boat Activity Kit
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$ 85.71

$ 65.93

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Use common materials to explore buoyancy and power! Design a working electric motor boat with this activity. Find your hull in the recycling bin (milk jug, foam tray, pool noodles, etc.). Add the motor, propeller and other components. Set it in the water and watch it go. Learn through experimentation and tinkering. Evolve your boat through the engineering design process. This activity features Mini Hub Assemblies that allow you to create unique propellers by changing blade shape, angle and number.

This educational product pairs well with the Chapter 1 activity featured in and is suitable for all ages, however youth 12 and under may require adult supervision.

Activity Documents

Click on the flowchart to view documents from each category.
Always download the PDF version of documents (unless you need to edit them - then download DOCX).
 
Go Guide:
Go Guide:
Give it to your students and go! This is the essential document to get students started with Build-A-Boat, and it culminates in the Speed Boat Challenge.
Labs:
Propeller Design Lab:
Create an experiment to investigate the variables that affect propeller design, then use the results to build a better boat! Ages 8 .
Challenges:
Go Guide:
Build the fastest boat! Or design it to carry the most weight, deliver a package, or hit a target! See the Go Guide documents for challenge instructions.
Engineering Notebook:

Available at two different learning levels, Engineering Notebooks are designed to help students cycle through the Design & Engineering Process and help them innovate and invent new designs. Use an Engineering Notebook page for each iteration of design. We recommend keeping extra copies of this on-hand for kids during activities.
Other Resources:

 

STEAM Market-It Challenge:
Add the STEAM Market-It Challenge to any completed activity to teach students how to turn their design into a retail product. Students will learn the 4 'Ps' of marketing - Product, Placement, Price and Promotion. Students have the option of completing a commercial, a billboard or retail packaging as a summative assessment.
Engineering Notebooks:

Available at two different learning levels, Engineering Notebooks are designed to help students cycle through the Design & Engineering Process and help them innovate and invent new designs. Use an Engineering Notebook page for each iteration of design. We recommend keeping extra copies of this on-hand for kids during activities.

Optional Tools

Make even more innovative Boats with these optional tools!

Cut dowels, strips,
recycling bin items,
etc.

Ream teeth from
holes so dowels
spin freely.

Drive screws
into holes.

Tap dowels into
other components.

Grab nuts, bend
wires, etc.

 

    Build-A-Boat Components

     

    What comes with Build-A-Boat?

    2x Perpendicular Blocks
    3x Connector Strips
    4x Screws (#10 25 mm)
    4x Nuts (#10)
    10x Project Sticks (250 mm)
    1x Mini Hub Cover (red)
    1x Mini Hub Base (red)
    1x Mini Hub Screw
    4x Zip Ties
    1x Motor (Small 1.5V - 3V)
    1x Motor Mount (Small 1.5V - 3V)
    1x Battery Holder w/Leads & Switch
    1x Chipboard (22 cm x 5 cm)
    1x Dowels (300 mm)
    2x Dowels (150 mm)
    3x Dowels (100 mm)
    2x Dowels (75 mm)

     

    This is an educational product and not a toy. It is intended for use by ages 6 and above with adult supervision.

      Science, Math & Engineering Standards

      Our engineering kits fit proposals, grants or lesson plans with ease! Explore more resources below:

       

      NGSS Standards Spreadsheet:
      NGSS standards matrix for all activities.
      ITEEA Standards Spreadsheet:
      ITEEA standards matrix for all activities.
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